During a recent conversation with Eitan Grinspun, I found myself wondering whether he is more obsessed with food or with movement. But then I realized it doesn’t matter, because his detailed ...
A short piece about Alejandro Garcia, a professor at San Jose State who teaches physics to animation students and is now consulting DreamWorks animators on how to incorporate believable physics into ...
iClone's Physics Toolbox TM allows any user to easily create realistic-looking explosions, collisions, interactions, movements and other physical animations with simple, customizable user interfaces ...
London-based startup Latent Technology has raised $2.1 million to build the next-generation animation technology for virtual worlds and game characters. The startup uses AI-based animation technology ...
Ryan is a tech/science writer, skeptic, lover of all things electronic, and Android fan. In his spare time he reads golden-age sci-fi and sleeps, but rarely at the same time. His wife tolerates him as ...
Note: The verification e-mail to complete your account registration should arrive immediately. However, in some cases it takes longer. Don't forget to check your spam folder.
Havok will provide its physics and animation tools to developers working on Wii U. Havok Physics is arguably the most recognisable in-game physics engine — a small field, admittedly — and has powered ...
Physics- Character Physics has always been a strong point for Rockstar gamer. Rockstar took the unusual step of integrating euphoria physics middleware into the rage engine in Grand Theft Auto 4. Rage ...
The much-delayed Dying Light 2 launched a week ago, and considering how the game seemingly went through development hell and back again, it's turned out pretty well. But a game of this complexity and ...
一些您可能无法访问的结果已被隐去。
显示无法访问的结果